You designed the show, mapped the pixels, and delivered the fixtures. Then the part nobody budgets for arrives: making every pixel actually light up on-site.
For integrators and installers, on-site debugging is the silent budget-killer of LED projects. A facade with thousands of SPI pixels, a stage rig with DMX fixtures — and somewhere a pixel is dark, an address is off by one, or a port is not transmitting. The traditional fix is to climb the scaffold with a laptop, guess, re-flash the SD card, and climb again. Repeat until the client stops complaining.
It gets worse when the install is live and you cannot tell whether the problem is a broken pixel, a wrong start address, or a flaky network cable. Without a way to test individual points and read the real connection status, you are debugging blind.
|
Feature |
Traditional On-site Debugging |
Magic Player Online Debugging |
|
Where you work |
On the scaffold with a laptop |
At the desk, map-driven |
|
Finding a dead pixel |
Cycle the whole show and guess |
Light Point Testing isolates one point |
|
Verifying signal |
"It lit up once" |
Status Detection + Network Diagnosis (packet loss rate) |
|
Addressing fixtures |
Manual logging, re-flashing SD cards |
Light Fixture Addressing (Online), One-Click Coding |
|
Proof before handover |
None |
Documented connection and transmission status |
The gap is not marginal — it is the difference between a two-day commissioning nightmare and a two-hour smooth handover.
Seekway Magic Player, the LED entertainment lighting software from Seekway Innovations that works with Madrix, was built for exactly this moment. Its Online Debugging — called Project debugging in the manual — turns the software into a live diagnostic console for the whole installation.
You open it from the Effect Editing page → Common Menu → Debugging, and the Online Debugging interface pops up. From there you are no longer pushing a finished program and hoping; you are inspecting and driving the real hardware, port by port, fixture by fixture.

Magic Player pairs with Seekway A308 / A608 Art-Net controllers, which handle both online and offline playback, so the same tool that builds your show also debugs it on the wire.

Inside Online Debugging, Magic Player gives you three testing modes instead of a single "is it on?" check:



How it works in practice: In the left-side Controller List you select the current controller and port for debugging, then set the background color of single-channel fixtures; the mouse focus represents the currently selected test content. That means you can sit at the desk, point at one pixel on the map, and watch that exact fixture respond on the wall.
Light Point Testing is the feature installers reach for first. Instead of cycling the whole animation to hunt a dark spot, you click the point on the layout and verify it directly. Fixed Color Testing confirms the color is right; Flow Testing confirms the sequence is right. Together they turn "something looks off" into a precise, documented finding you can fix in a single trip.
A fixture that lights up once is not proof the system is healthy. Magic Player's debugging goes deeper:


This is the difference between "it seems fine" and "I can prove it's fine" before handover.
While you are in the debugging view, click Chip Address to pop up the addressing interface, used in conjunction with Online Debugging. That is Light Fixture Addressing (Online) — you write start addresses live, with no manual logging and no re-flashing.

For offline DMX fixtures, One-Click Coding (Menu → Debug → SD Addressing, or Output SD File → Edit Addressing setting) performs addressing and then outputs the SD file for the controller. One action, done.

1. Connect the network card and activate debugging on the mapped controller (Hardware Information → activate the ports you need).
2. Open Online Debugging from the Effect Editing page.
3. Run Flow Testing per port to confirm continuity and order.
4. Use Light Point Testing and Fixed Color Testing to isolate and verify problem fixtures.
5. Run Status Detection and Network Diagnosis; fix any packet-loss or connection issue before sign-off.

Every hour saved on-site is an hour you can bill elsewhere. Magic Player's Online Debugging collapses the "climb, guess, re-flash, climb again" loop into a seated, map-driven workflow. Combined with A308/A608 Art-Net controllers and Madrix show control, it gives installation teams a single tool from design to debug — which is exactly why it earns its place in a professional kit.
Stop letting on-site debugging drain your project timeline and budget. Equip your team with Seekway's powerful hardware, intuitive mapping software, and advanced online diagnostics—all combined to transform commissioning from inefficient trial-and-error troubleshooting into a seamless, confident handover.
Contact Seekway Innovations today to discover how our volumetric lighting solutions and control systems can elevate your next project.
Q1: Do I need the controllers online to debug?
A: Yes for Online Debugging — it talks to A308/A608 Art-Net controllers over the network. For offline DMX fixtures, use One-Click Coding (SD Addressing) to address and export the SD file.
Q2: Can I test a single pixel?
A: Yes. Light Point Testing isolates one point so you can verify an individual fixture without lighting the whole installation.
Q3: What does Network Diagnosis tell me?
A: It reports the packet loss rate between the PC and the Art-Net controller, helping you separate cable problems from fixture problems.
Q4: Which controllers work with Magic Player?
A: Primarily the A308 and A608 Art-Net controllers, which support both online and offline playback.
Q5: Does online debugging replace a full architectural address plan?
A: No — it complements your plan. Light Fixture Addressing (Online) lets you write and verify start addresses live, catching mistakes before they reach the client.