Stepped inside Shenzhen MixC World mall, and a 2.6-meter glowing cube commanded the atrium — 8,192 points of light flowing through three-dimensional space. This was the mall's "Light Cube" installation, and it is more than a light fixture. It is a benchmark project that pushed 3D LED pixel tube technology to the forefront of retail lighting design.
The cube was built from 256 transparent tubes, each φ11mm in diameter, arranged in a 16 × 16 × 32 three-dimensional matrix with an 80mm pitch. The result was a volumetric light field visible from all 360 degrees. Visitors stopped, photographed, and shared — and the installation itself became the mall's immersive lighting experience gateway, converting foot traffic into brand exposure. In an era where shopping mall lighting had to compete with online retail for attention, installations like this represented a strategic shift: lighting was no longer just illumination — it was the experience itself.

The MixC World Light Cube used Seekway Innovations' 3D qTube series — a line of LED pixel tubes engineered for high-end commercial scenes. Key features include:

Marina Bay Sands Shopping Mall in Singapore
The qTube series spanned six models from QT-7 to QT-25, each targeting different viewing distances and installation scales. The MixC World project used the QT-11 model (φ11mm), with 2 SMD5050 LEDs per voxel, a pitch range of 30–120mm (project used 80mm for an optimal balance of resolution and transparency), 0.43W per voxel power consumption, and DC 7.5V input voltage. With 8,192 voxels at 0.43W each, total power consumption was approximately 3.5 kW — modest for an installation of this visual scale.

The Light Cube's effect control employed a dual-channel approach: Seekway's proprietary 3D Player software handled 3D pixel mapping and effect sequencing, while Art-Net protocol integration allowed connection to professional consoles like Madrix for real-time performance control.
3D Player was mapping and playback software designed specifically for three-dimensional LED installations. Unlike conventional 2D pixel mapping tools that worked on flat X-Y grids, 3D Player handled coordinate mapping for volumetric pixel arrays like the 16 × 16 × 32 matrix. It projected flat effect assets — videos, images, generative patterns — into 3D space with rotation, scaling, and distortion transforms that accounted for the physical depth of each tube. This was what allowed 8,192 individual pixels to display coherent, flowing imagery that appeared to move through the volume rather than across a surface.
Effect files exported to an SD card enabled the controller to play back autonomously in a loop — no PC connection was required. For a mall operating around the clock, this standalone reliability was essential. For special events or seasonal campaigns, an operator could switch to live Art-Net control via Madrix, programming custom shows on the fly, then return to autonomous SD card playback for daily operation.

The commercial value of 3D light cube installations in retail spaces manifested across three dimensions:

France Pavilion Osaka Expo in Japan
![]() |
![]() |
![]() |
![]() |
The qTube's application extended beyond shopping malls. Its modular design supported configurations ranging from a 2.6-meter light cube to large-scale building facades, flagship brand stores, and exhibition halls. The QT-25 model (φ25mm) supported a dense 10mm pitch for close-viewing fine-detail displays, while the QTR-15 featured a rectangular profile for installations requiring larger luminous surfaces.
For scenarios requiring live control, qTube was compatible with mainstream Art-Net consoles such as Madrix, integrating into large-scale lighting control networks. For fixed installations with daily playback routines, exporting effect files to an SD card enabled 24-hour autonomous looping without any computer connection — which was ideal for retail environments where IT resources were focused on point-of-sale systems rather than lighting maintenance. The high flame-retardant PC construction and sealed tube design also provided a foundation for weather-resistant outdoor deployments.

|
Model |
Diameter |
LED Type |
Pitch Range |
Power/Voxel |
Input Voltage |
|
QT-7 |
7mm |
SMD0606 |
30–80mm |
0.285W |
DC 5V |
|
QT-11 |
11mm |
SMD5050 |
30–120mm |
0.43W |
DC 7.5V |
|
QT-13 |
13mm |
SMD5050 |
50–150mm |
0.43W/0.81W |
DC 7.5V/15V |
|
QT-15 |
15mm |
SMD5050 |
120–250mm |
0.81W/1.3W |
DC 15V/24V |
|
QTR-15 |
10×7mm |
SMD5050 |
120–250mm |
1.3W |
DC 24V |
|
QT-25 |
ϕ25mm |
SMD5050 |
10mm |
0.24W |
DC 12V |
All models feature high flame-retardant PC construction and support both Seekway 3D Player and Art-Net (Madrix) control methods.
The Shenzhen MixC World 3D Light Cube proves a simple point: when an LED pixel matrix evolves from a flat surface to a three-dimensional volume, lighting transcends its role as illumination and becomes the core medium of the commercial experience. Seekway Innovations' 3D qTube delivers a complete technical pathway — from product to deployment — through its patented mortise-and-tenon structure, ultra-long integrated design, and dual-channel control architecture. As shopping mall lighting continues to evolve from functional illumination toward experiential design, a sufficiently captivating commercial LED installation may generate more value for a retail space than any advertising screen ever could.
Want to create an iconic 3D lighting installation for your retail space? Explore the 3D qTube solution from Seekway Innovations.